Starling Asset Manager by arthit_game
28
Feb0
Feb0
import starling.utils.AssetManager;
private static var sAssets:AssetManager;
public function Game()
{
sAssets = new AssetManager();
.
//sAssets.addTextureAtlas(“name”,”file atlas”);
sAssets.addTextureAtlas(“atlas1″,Assets.getAtlas());
sAssets.addTextureAtlas(“atlas2″,Assets.getHeroAtlas());
sAssets.addSound(“wing_flap”,new Assets.wing_flap() as Sound);
sAssets.addTexture(“bgDefault”,Assets.getTexture(“Default”));
start(assets.getTexture(“bgDefault”),sAssets);
}
public static function get assets():AssetManager { return sAssets; }
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